About

Craft first.
Performance informed.

Based in Montreal, Canada. Open to select opportunities and freelance collaborations.

From making motion to shaping creative systems.

I’m a growth artist and motion designer focused on performance creative for mobile games. My work connects concept development, hands-on production and iteration—using audience signals to move beyond one-off deliverables and build stronger creative directions.

My background spans motion, video, VFX, 3D and static design. More recently, I’ve integrated AI-assisted workflows into that foundation, with an emphasis on direction, consistency and production quality rather than novelty alone.

I also support creative operations and mentorship, helping artists work with clearer systems, reusable assets and better feedback loops.

01Performance Creative Strategy
02Motion Design & Video Production
03AI-Assisted Creative Workflows
043D & Multi-Format Design
05Leadership & Mentorship
Résumé

Latest uploaded English résumé

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Selected opportunities & freelance

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