About
Craft first.
Performance informed.
Based in Montreal, Canada. Open to select opportunities and freelance collaborations.
From making motion to shaping creative systems.
I’m a growth artist and motion designer focused on performance creative for mobile games. My work connects concept development, hands-on production and iteration—using audience signals to move beyond one-off deliverables and build stronger creative directions.
My background spans motion, video, VFX, 3D and static design. More recently, I’ve integrated AI-assisted workflows into that foundation, with an emphasis on direction, consistency and production quality rather than novelty alone.
I also support creative operations and mentorship, helping artists work with clearer systems, reusable assets and better feedback loops.
Résumé
Preview & download ↗Latest uploaded English résumé